Wednesday, July 22, 2015

Currently playing: Non-RPG Edition

Final Fantasy X-2 left me kind of burned out on RPGs due to its slow pacing, so I decided to play some other type of games.

One of the lucky chosen was Parodius Portable Collection on the PSP. First things first, if you don't know or haven't heard anything about Parodius, stop reading this and go play it. Any of them. If you have a PSP you can get Parodius Portable Collection which includes 5 games of the series.
So, what is Parodius? Is easier to show rather to explain:



Yup, it's a shoot'em up game. And a very weird one at that. Regardless, every time I play these games I completely crack up at the madness they could fit in one screen. Ballerina panda? Dancing penguins? Giant space moai statues? Pirate cats? You name it.
The series is compromised of 6 games, 5 of them conveniently put together on the PSP collection: Parodius, Parodius da!, Gokujyou Parodius, Jikkiou Oshaberi Parodius Forever With Me and Sexy Parodius.
Even if you suck at shoot'em ups or don't care about the genre, I recommend you try it/them even if only to see how nonsensical these games are.






Another one I've been playing is NiGHTS Into Dreams, recently bought from the PSN. NiGHTS is a cult classic from the Saturn era and, to this day, still retains both its quality and its magic. It's a game that everyone should play. Bright, colorful world, arcade-like gameplay, excellent music and atmosphere... Everything about the game just oozes inspiration and magnificence.





Well then, don't mind me, I'll be over there playing these games for now and resume my RPG games tomorrow! Like a wise man once said: "Don't leave for today what you can do tomorrow."

Tuesday, July 21, 2015

Final Fantasy X-2: "Well... that certainly wasn't dull."


After nearly 34 hours, I've finally finished it! I swear, the pacing nearly made me drop it but, at the same time, the combat and the characters gave me the strength I needed to make that final push and clear the game.

Originally released on the PlayStation 2 in 2003 (JP/NA) and 2004 (EU) but later released on the PlayStation 3, PlayStation Vita in 2014 and on the PlayStation 4 last May, Final Fantasy X-2 is the sequel to the critically acclaimed and fan-favorite Final Fantasy X, released 2 years before it.

Now, if you ask a Final Fantasy fan what he/she thinks about Final Fantasy X-2, you'll get an answer along the lines of "the combat system was wasted on that thing". And they're not completely wrong.

Final Fantasy X-2 follows the adventures of Yuna, Rikku and Lulu MkII Paine in a now (seemingly) peaceful Spira, free of the looming danger of Sin and the machinations of the Yu Yevon religion. They travel together with Brother, Buddy and Shinra in an airship by the name of Celsius, hunting down rare spheres and solving problems that arose with the appearance of two antagonistic factions: the Youth League and the New Yevon.

And that's pretty much what I'm going to say about the story. It only goes down-hill from here, really. While the premise seems rather interesting, the story ends up being nonsensical while trying to be somewhat serious.

The characters, however, were the main attraction of the story, at least for me. Yuna becomes an up-beat person, Rikku... is still Rikku, Paine actually develops into an interesting character, and Buddy and Brother are pretty comical. I admit that the general "up-beatness" of the game can get annoying and that Buddy's and Brother's jokes are not for everyone but even if you, like me, start hating the characters right off the bat, there's still a chance you end up liking them.


Gameplay-wise, Square brought back the Active Time Battle system of previous Final Fantasies (strangely absent in Final Fantasy X) while refining it and introducing the option of changing jobs dresspheres in the heat of battle. Three nuances stand out in X-2's itineration of the ATB system: the first is that characters move "freely" in the battlefield, the second is the introduction of a "Chain" mechanic and the third is the "Garment Grid".


Why is "freely" in quotes, you ask? Because characters don't move freely in the true sense of the word, they simply approach the target (if using melee weapons of course, otherwise they stay in place), whack it and then make a small jump backwards. You don't really control any movement directly.
The Chain mechanic is exactly what you expect it to be: chaining attacks to slightly increase the damage done to the enemy. Nothing groundbreaking, but still an interesting idea.
Example of a Garment Grid
Garment Grids are basically the dresspheres available during battle. Each Garment Grid has X slots (ranging from 2 to 6 or more) where you set the dresspheres and then the character that has that specific Garment Grid equipped can only change between those during battle. They also offer passive bonuses in the vein of "Strength +15", "Immunity to Poison" or bestowing magic and skills, so there's plenty of room for customization.
Speaking of customization, there are NO weapons or armors in the game, unlike Final Fantasy X. You can only equip a Garment Grid and 2 accessories. 


Exploration in Final Fantasy X-2 is rather unorthodox. You start the game with an airship (that functions as a hub) and choose from a menu your destination. ANY destination. Yes, you can explore every corner of Spira right away, although you need to be careful with the local monsters's levels. In each destination there's a mission per chapter and where you have a "Hot Spot" notice means that the mission in that area needs to be cleared for the story to progress.

Honestly, this system, while fun at first, gets tiring after a while. You'll be visiting the same places over and over again. Good thing the game is rather short, unless you want to complete all missions and attain a 100% clear rating that is, in which case it can take beyond 40 hours.

If you're playing the HD remaster, there's also the Creature Creator and the Last Mission, both features previously Japan-only. Creature Creator is basically a monster collector while also letting you use monsters in battle instead of Yuna, Rikku or Paine. You can't control the monsters directly, just toggle their aggressiveness between 0 (do nothing) and 5 (always attack). Last Mission is a 80 floor tower where the trio fight monsters, obtain loot and talk about some of the events that transpired during the course of the main game.

...And that's enough about Final Fantasy X-2. I liked it, mind you, otherwise I wouldn't be thinking about tackling one or both of the post game dungeons. Still, it wasn't the follow up to Final Fantasy X that many (like me) were waiting for and it is sort of a slog to play, specially considering the weak sense of exploration, only aggravated by 90% of the game being reused assets from X and the terrible camera that only hinders the player.

Saturday, July 18, 2015

Currently playing...

So, a quick rundown of all the games I'm currently playing:

[PS3] Final Fantasy X-2 HD - I'm at chapter 4, with around 30 hours in and with a 67% completion rate. Not sure what to feel about this one.
On one hand, the combat system is really addictive, on the other hand, the game has terrible pacing, an idiotic story and the characters are hit-or-miss. Whoever thought that this completion mechanic was good needs to be fired. Still, I'm having fun with it and I'm actually enjoying the cheesiness of the story (and I'm curious to see how this train wreck of a story develops) so I'm not gonna drop it. At least for now.


[DS] Metal Max 3 - 15 hours in and I'm at the Evil Estate, helping out the poor traders clean up the place. Thinking about switching my Mechanic for a Nurse but then I'd have to grind her to the party's level and that would take a while. I already finished the game a couple of years ago but got the urge to replay it since it's one of my favorite games.





[PS] Parasite Eve - aka Vagrant Story meets survival horror. I dislike horror games so I never touched PE until last week when I found out that the game is more like 80% RPG and 20% horror. Just finished the game yesterday and got the normal/bad ending at around 10 hours. Now I have to do an EX game run and clear the Chrysler Building to get the good/canon ending... Or I could simply go to Youtube and save myself from the slow walking and the tedious battles. The story is pretty nice and unexpectedly grabs you but the actual gameplay is "meh", so don't blame if I don't wanna slog through a 77 floor dungeon.



[PC] Touhou-A-Live - The SNES masterpiece Live-A-Live with a Touhou Project coating. Finished all chapters except for the "Wild!" and the final chapters. As soon as I found out that it was made with RPG Maker 2003 I thought I was in for a terrible game but, against all odds, the game is good. No, scratch that, it's great. I don't know how the creator did it but he actually successfully mimicked Live-A-Live's battle system in RPG Maker 2003! That alone is worth some serious praise.




[GBA] Summon Night Craft Sword Monogatari Hajimari no Ishi - (Re)Playing it on and off for the last months on my cellphone. The last game of the Swordcraft Story games (spin-offs of the Summon Night games) on the GBA that never left Japan and as excellent as the other two.
I choose Rufeel as my Guardian Beast for the first time and I'm quite satisfied with her. She's quick and a jack-of-all-trades skill-wise so I can adapt her magic to the enemies's weaknesses easily.

Well, that's all for now! I'll (hopefully) end up doing a more detailed article on each once I finish them.
Feel free to leave a comment!

Welcome to The Lucky Critical!

Anyone who's into Role Playing Games knows what Critical Hits are: a damage multiplier that kicks in randomly that normally doubles the damage done with an attack. Now, if you play RPGs frequently, it's possible that you found yourself in a tight situation. Almost 0 HP? No healing items? No allies to back you up? Cornered and fleeing is impossible? You've probably already given up and decide to throw a last attack. It does Critical damage! And what's this now? The enemy was defeated!
This is the logic behind The Lucky Critical. That critical that saved you from the dreadful Game Over screen and that probably most RPG gamers have experienced once or a couple of times in their gaming life.

What will you find around here? Well, short reviews and opinions about video games I'm currently playing or finished and occasional non-video game related posts. I will mostly focus on RPG games but expect other genres to show up around here (mainly platformers and VNs).

Either way, I'm just starting out my blogging journey and still toying around with the blog's options, customization and whatnot so expect a considerable degree of amateurish for the time being.

Feel free to leave a comment!

PS: Since English isn't my mother/native language, expect occasional grammatical errors. I would  be most thankful if you point them out for me.