Tuesday, August 25, 2015

Phantom Brave: A Contrasting Experience


Nippon Ichi (NIS) is known for making stories full of comedy and parody, for their marvelous spritework, for their over-the-top skill animations and for making mainly strategy RPGs. Phantom Brave has all of these elements, except for the first: comedy. The story is as dark as the game is colorful.

The colorful and bright world is noticeable right on the title screen, it even has a very soothing background music, making the first couple of hours a complete shock for those who pick up the game without knowing anything about it or simply expecting a Disgaea-like story.


While you won't find much comedy in Phantom Brave's story, the drama is quite believable and wasn't made with the aim of provoking cheap emotions on the player. You'll feel attached to Marona and Ash as they try to solve their inner conflicts: Marona simply wants to live in peace with everyone and Ash is constantly tormented with thoughts of vengeance and if he's being overprotective of Marona. And there's also the other secondary characters, each with their own personal struggles.

One thing is for sure: expect an emotional ride. Not from the story itself, since it's a rather basic (but still nicely done) "ancient sealed evil is going to return to destroy the world and you must stop it" story but from the characters, both main and secondary, antagonistic or not.



With such a nice rooster of characters and a nice story, the gameplay can only also be good, right? Wrong.

NIS used the free roaming system (no square-based movement) of Makai Kingdom and the absurd levels of customization and grinding of Disgaea and then added some unique mechanics to make the game fresh. But these mechanics are very hit-or-miss.
First and foremost, we have the Confinement system. You always start the battle with just Marona and then she has to confine the spirits of your units into whatever objects exist on the map (trees, rocks, flowers, pots, crates, weapons, etc.) and that are in the range of confinement. However, this confinement is temporary: each unit has X turns to act and then disappears, blocking you from confining them again in that battle. These turns vary from 3 to 8, depending on the class or the unique character. Also, you have to be careful with what object you use for confinement for each character as they alter the confined character's stats (rocks, for instance, increase DEF by 130% but reduce INT to 80%).



Another mechanic added to Phantom Brave is the Fusion of characters and weapons. Initially, each character has the level cap of 100 which can be increased by fusing a character into that one. Let's say I fuse a Lv100 Marona with a Lv50 witch. Marona now has the level cap of 150 and, if Marona has the required Mana, learns the skills of the witch. There's no limit to this, you can even fuse your monster units into human units so the latter can learn the monster's skills and passives. However, this whole fusion thing is going to cost you useful characters and the game is really stingy with EXP gain, so fusing is also going to force you into grinding for hours.

Thankfully, you won't really need to use Fusion a whole lot, you can even finish the game with the initial cap of Lv100. Just get some decent weapons. Oh, right. Because you only have one equipment slot for weapons. No armor nor accessories, just weapons.


All in all, my only problem with Phantom Brave is the turn limit for the characters. A problem that made me quit the game more times than I wanted. In retrospect, I should have just used cheats to level the characters and enjoy the story without interruptions.
Oh, and the PSP exclusive content forces you into restarting from level 1. Needless to say, I gave up after the first cutscenes. Maybe I'll try finishing it another day. Or year.




By the way, I forgot to mention this but Phantom Brave is available for the PS2, for the Wii and for the PSP. The PS2 version being the original (with less content) and the PSP version being the most recent port (having more content).

Saturday, August 22, 2015

Currently playing: One month interruption Edition


Whew, so after one month I finally have some time to write new stuff! I was away on a trip to Greece and also stayed a day in Italy and it was hard to find videogame stores in both countries! I did, however, ended up buying one game: Akiba's Trip. I played the first on the PSP and the game was pretty fun so the sequel can only be better, right? At least I hope so. I got the PS3 version even though I would prefer the Vita version but, guess what, I didn't find any Vita section in either country. Buying online is becoming the only way of getting games for this unlucky "legacy" handheld.

Regarding all the other games I've been playing:

[PS3] Final Fantasy X-2: Still haven't dropped this one. Currently grinding away for EXP and AP while tackling the 100 floor post-game dungeon. The layout for each floor is randomly selected from a grand total of 5, 6 or 7 depending on which floor you're on and you get to fight a boss every 20 floors. Needless to say, the floors are an absolute bore. But the boss battles are pretty hard and they are reason enough to make me soldier on. When, or rather, if I finish this dungeon I'll call it quits and shelve the game for good.


[PC] Touhou-A-Live: Finished the "Wild!" chapter and the first final chapter. Loving this game. Too bad it's on the PC because I loathe playing videogames on it, otherwise I would have finished it a long time ago! Also, the game doesn't even detect gamepads! Oh, well...


[DS] Metal Max 3: 35 hours in, I'm pretty much going around clearing sidequests and hunting down the "Wanted" monsters for some extra cash. Damn, money in this game disappears quickly. Also, I kept the Mechanic in my party and good thing I did: I forgot how the Mech is a must-have around the near end-game parts. Repairing tanks on the go is a life and time saver.


[PSP] Phantom Brave: The Hermuda Triangle: Had this game on my waiting list for years. I've picked it up and dropped it more times than any other game on the PSP. Finally, though, I managed to finish it. The game's story and characters are charming, interesting and good. It's been a while since I've played a game where I enjoyed the story so much. The gameplay, however... I'll avoid spoiling details though and leave them for a future article.


[3DS] Shin Megami Tensei IV: I already finished it months ago but I picked it up again because I've missed it. Fans of the SMT games shunned the game because of the story and some questionable choices regarding the game mechanics, but I found it just as enjoyable as Nocturne or Strange Journey. Either way, I'm grinding away some levels and trying to fuse some decent demons so I can beat the Fiends and then maybe start a new game+ aiming for a Neutral ending.


[3DS] Theatrhythm Final Fantasy Curtain Call: Also picked up this one again to grind some more levels and scrolls. After clocking around 100 hours in it, I couldn't possibly say this a bad game, right? Addicting, fun and, for the veteran Final Fantasy fans, a nostalgia trip. Anyone who loves rhythm games or Final Fantasy must play this game. Even RPG gamers that have never touched a rhythm should give it a try, since it's filled with RPG elements. By the way, the online for this one is still kicking even after almost an year!

And that's it for now! I'll probably publish an article about Phantom Brave sometime after this (busy) weekend. Until then, feel free to leave a comment!